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🏃 Scrum Guide · Tandimy Blog

Team Velocity in Scrum: How to Calculate and Use It

How much work can your team actually deliver per sprint? Velocity answers that with data, not the optimism of the last sprint planning session.

✍️ Tandimy Team🗓️ 2026⏱️ 7 min read

Points delivered, sprint after sprint

What is velocity?

Velocity measures how much work a team actually finishes in a sprint, usually in estimation points (story points) attached to delivered user stories. It's neither a goal nor an individual performance metric: it's a rolling average used only to plan future sprints realistically.

A team that delivers 30 points on average per sprint can commit to roughly 30 points at the next sprint planning — not 45 because the Product Owner hopes to go faster. The Scrum framework doesn't formally define velocity (like the user story, it's a derived practice, not an official event), but it's used by nearly every Scrum team in the world.

How to calculate and use velocity

1

Only count work that's truly done

A half-finished story doesn't count toward velocity, even if 80% of the code is written — see the Definition of Done.

2

Average over 3 to 5 sprints

A single sprint's velocity is too noisy (absences, holidays, surprises). A rolling average smooths that out.

3

Use it to scope sprint planning

Never commit to more than the average velocity, unless there's a known structural change to the team (new hire, planned absence).

4

Cross-check it with workload

Velocity climbing while the team's workload explodes is a warning sign, not a win.

Classic trap: comparing the velocity of two different teams makes no sense — every team calibrates its own points differently. Velocity is only useful for a team to compare itself against itself over time.

What velocity is not

Not a target to maximize

Artificially inflating velocity (over-pointing stories) makes it useless for planning.

Not an individual metric

Velocity is a property of the whole team, never a single person.

Not comparable across teams

Two teams with the same velocity can have completely different definitions of a point.

Not reliable early on

It takes 3 to 5 sprints before an average velocity becomes genuinely useful.

See also Scrum.org: What is Velocity and the Agile Alliance's definition.

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Frequently asked questions

What do you do on the very first sprint, with no velocity history?
Commit conservatively, below what the team thinks it can do. It's better to finish early than to carry unfinished stories into the next sprint.
Should velocity always go up?
No. Stable velocity is a sign of maturity. A continuous, artificial rise often hides estimation drift, not real productivity gains.
What's the difference between velocity and workload?
Velocity measures what a Scrum team delivers per sprint. Workload measures available individual capacity, including outside a Scrum context.